Vitality is an open-world game where you are a wizard, casting spells based on combinations of elements and states of matter. I restarted Vitality in November of 2025 because it didn't match my artistic vision for the game. I've been working hard on it recently, and a lot of progress has been made in the past few months. I'm almost caught up to where I was before the restart, if not further than I was. My blogs below are documenting the game's development.
So far, I've been working on the new version of Vitality for about 4 months, and it is progressing really well! In terms of the most important parts of Vitality, it comes down to mainly the towns and the dungeons, so I've been keeping track of how much is done on each of them! Vitality is split into 5 areas with most areas having 1 town, except the cliffs area not having any (it's sort of a final evil area), and the swamp having 2.
I don't have a consistent dev schedule of when I'm working on one thing as opposed to another, but the towns and the dungeons are what I'm spending a majority of my time doing. I've also got a bunch of systems mostly made. The spell system is made, although not all spells are made. The quest system is made, although you can't navigate the UI. The shop system's made, but you can't activate the shop system by yourself and I need to set a variable to make shops enabled. A lot of systems are like that where I've got a bunch of progress on things but it's not fully done. I'll start finishing things and some point, but like, progress is progress no matter what!